Grand Theft Auto: Vice City Stories is an action-adventurevideo game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. It was released on 31 October 2006 for PlayStation Portable and later for PlayStation 2 on 5 March 2007. The game is the tenth instalment in the Grand Theft Auto series and the sixth and last game in the 3D universe. This was also the last game in the series to use well-known and Hollywood voice talent; Grand Theft Auto IV onward would instead use lesser-known and unknown voice actors. It is a prequel to Grand Theft Auto: Vice City and the successor to previous PSP release, Grand Theft Auto: Liberty City Stories. Vice City is a representation of Miami, Florida.
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Grand Theft Auto: Vice City Stories | |
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Developer(s) | |
Publisher(s) | Rockstar Games |
Producer(s) | Leslie Benzies |
Designer(s) | David Bland |
Programmer(s) |
|
Artist(s) | Aaron Garbut Ian Bowden |
Writer(s) | |
Series | Grand Theft Auto |
Platform(s) | |
Release | PlayStation Portable
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Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer(PSP) |
- 2Plot
- 3Development
- 4Reception
Gameplay[edit]
Grand Theft Auto: Vice City Stories is an action-adventure game set in an open world environment and played from a third-person perspective, structured similarly to other releases from the Grand Theft Auto series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large environment in which to move around. On foot, the player's character is capable of walking, running, swimming, jumping, as well as using weapons and basic hand-to-hand combat. The player can drive a variety of vehicles, including automobiles, boats, planes, helicopters, jetskis and motorcycles.
The open, non-linear environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as the player can complete them at their own leisure. When not taking on a storyline mission, the player can freely roam game's world. The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, but have been moderately upgraded and enhanced compared to previous titles. A new addition to the game is 'Beach Patrol', in which Victor (the player's character) must deal with bikers on the beach by beach buggy (by ramming or shooting to knock them off their bikes) or throwing life preservers to drowning swimmers by boat or by taking a paramedic around to injured people on the beach.
One of the key gameplay elements in Vice City Stories is 'empire-building'. New to the Grand Theft Auto series, it borrows a few ideas from Vice City's 'properties' and San Andreas' 'gang wars' systems. To make money, the player must open and operate various businesses on property taken over from enemy gangs – these can range from protection rackets to brothels or smuggling compounds; the type and scale of a business is entirely dependent on the player's wants. For Vice City Stories, the combat system was overhauled. The targeting mechanism has been tweaked to 'intelligently target'; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as the player can now perform grappling moves and throws, and stand on top of enemies lying on the ground. The player is able to bribe policemen or hospital staff when 'Wasted' (killed) or 'Busted' (arrested) to lower their wanted level, and keep weapons that ordinarily would have been lost.
The standard hidden package system returns in the form of 99 red balloons scattered around the city.[1] This is a reference to Nena's 1984 hit '99 Luftballons', which was featured in Grand Theft Auto: Vice City. Improvements to the graphics since the release of Grand Theft Auto: Liberty City Stories include new animations, faster load times, a longer draw distance, reductions in clumping of pedestrians and vehicles, more complex explosions, and increases in the density of objects, vehicles, and NPCs.
Like the game's predecessor, the PSP version of Vice City Stories features a multiplayer mode, for up to 6 players through WiFi ad-hoc mode (local area). The game features 10 different modes of wireless multiplayer gaming, which incorporate the use of automobiles, aircraft, and water-based vehicles. Various pedestrian and character models from the single player mode are available as player avatars. These multiplayer modes are not included in the PS2 version.
Plot[edit]
Victor 'Vic' Vance (Dorian Missick) had an impoverished upbringing with two brothers; Pete who is suffering from asthma and lazy Lance Vance (Philip Michael Thomas). To make money for his dysfunctional family, Vic is employed as a Corporal for the U.S. Army.
In 1984, Vic is stationed at Fort Baxter in Vice City. His supervisor, Sergeant Jerry Martinez (Felix Solis), a corrupt soldier of the Army who works as a drug smuggler, gives Vic the task of managing a drug dealing business. Vic arrives on the buyer's yacht, but they are ambushed by unknown assailants who blow up the boat, leaving only Vic alive.
After the negotiations' failure, Martinez, despite being angry with Vic, gives him a new job. He visits Phil Cassidy (Gary Busey), an eccentric war veteran who owns a gun range at the docks. Cassidy gives him a gun and tests his skills. He makes another job with Martinez, who instructs him to get his girl Mary from a party. He goes to Phil's place and he provides him with the sports car. Vic arrives at the party, beats up several thugs and rescues the girl. He gets her back to the base, but a Master Sergeant confronts him about a pack of marijuana which Martinez planted under his bed, and he also confronts him about the girl, who reveals herself to be a prostitute. As a result, he is dishonorably discharged from the Army and charged with high treason.
Now on the streets, he gets a call from Phil, who gives him his old place to stay. He also does several missions with him, usually confronting Cholos. Later, he meets Marty Jay Williams, who is Phil's brother-in-law. Marty is the leader of a small organisation known as the Trailer Park Mafia, known for being involved in racketeering, loan sharking, and prostitution. Vic does various missions with Marty, often protecting his business. Marty often abuses his wife Louise, who has a child with him. Louise develops a relationship with Vic, which angers Marty. One day, Louise is beaten up badly and kidnapped by Marty, and Vic is able to track Marty down and kill him.
With Marty dead, Vic takes over the Trailer Park Mafia, now renamed Vance Crime Family. Soon after, his brother, Lance Vance, arrives, hearing the news. He picks him up from the Escobar International Airport, but they are ambushed by Cholos. They manage to escape. As Vic expands the Vance Crime Family by taking over rackets from Cholos and Bikers, Lance sets up various deals. They transact with the Cuban-Americans under the leadership of Umberto Robina (Danny Trejo). Using a pinata resembling a rudely gesturing Robina, Vic destroys the Cholo's business, eliminating them from Vice City. Meanwhile, Lance has connected with local drug dealer Bryan Forbes. After several deals, they find out that Forbes is actually an undercover Drug Enforcement Administration (DEA) agent, and he runs away with their money. They catch him and lock him in an old slum building, where they force him to expose drug deals around the town. He misleads them into various traps, even leading them to a gay bar. They return only to discover Forbes attempting to escape their captivity. Vic chases him and kills him.
After this, they locate and steal a major drug shipment, unaware that the drug shipment belongs to the Mendez brothers, Armando (Yul Vazquez) and Diego. Soon, they are kidnapped by them. Lance lies to them that Martinez stole the coke shipment, and that he is actually a DEA agent who wants evidence to arrest them. They take photos of Martinez with a DEA agent, and they copy the Forbes files with Martinez's file, which describes Martinez as an agent. They do several jobs for the Mendez brothers, who connect them to Reni Wassulmaier (Barbara Rosenblat), a transsexual film director. Reni gives Vic several jobs to work, and he also helps Reni's manager, Barry Mickelthwaite (Timothy Spall), to get Phil Collins (himself) on his concert unharmed from the Forelli mobsters, to whom Barry owes money.
Reni connects Vic to Ricardo Diaz (Luis Guzmán), a drug baron, for which Lance and Vic do a few jobs. The Mendez brothers are not pleased with this, and they betray them, saying that Martinez exposed them off, and if they give all of their businesses to them, they will let them go alive. They refuse this offer, and they are knocked out. They wake up at the power plant, where they kill several of Mendez's men and barely escape. Vic cooperates with Diaz to take them out, and they break into the Mendezes' safe and destroy their bearer bonds, which makes Armando and Diego bankrupt. As revenge, the Mendez Brothers kidnap Louise. Vic wants to save her, but Lance is hesitant, until the Mendez's henchmen blow up his car. Losing his mind, Lance assaults them, and he gets into a trap, and the Mendez brothers kidnap him as well. Left with no choice, Vic arrives at their mansion, and fights with Armando, who arrives with a flamethrower and tries to burn him alive, but he manages to kill him. He finds Lance and Louise, but Louise is badly beaten and dies in his arms. Vic leaves angry, swearing revenge against Martinez and also Diego, who escaped.
Diaz helps Vic track Diego and Martinez. He makes Vic steal an army chopper from Fort Baxter. Phil helps Vic by making a diversion. After Vic successfully steals the chopper, Vic assaults the Mendez's fortress. He blows up a few floors, but his chopper is shot and he is forced to land on the building. He raids several offices, and he finds out that Martinez and Diego are on the roof. After a tense stand-off, Victor kills them. Moments later, Lance arrives in his chopper to find Martinez and Diego dead. Lance and Vic agree to never engage in drug business again. The Vance Brothers then leave Vice City to send Pete the money for his asthma medications.
Characters[edit]
Like previous Grand Theft Auto games, Vice City Stories features notable voice actors. Gary Busey, Luis Guzmán, Philip Michael Thomas, and Danny Trejo reprise their roles as Phil Cassidy, Ricardo Diaz, Lance Vance, and Umberto Robina, respectively, which they previously played in Grand Theft Auto: Vice City. Phil Collins makes a cameo as himself, making him the first famed musician to ever appear in a Grand Theft Auto as a virtual representation with a character model, with his song 'In the Air Tonight' in the game's soundtrack, including an on-screen performance of the song by the animated version. Phil Collins was played by Joseph Martignette during the in concert scene. His songs like 'Easy Lover' with Philip Bailey and 'Turn It On Again' with Genesis also appear on the soundtrack. Also, Opie and Anthony, as well as several crew members of The Opie and Anthony Show were recorded and used as voices of several minor characters.
In addition to the gangs previously featured in Vice City, new gangs make a debut in this game: the Trailer Park Mafia, the Cholos, the Stallionz, and the Mendez Brothers. Also, it explores the Vance Crime family, that was introduced in the original game, in more detail.
Development[edit]
Take-Two Interactive originally announced the title was to be released in North America on 17 October 2006 and in Europe on 20 October 2006, but an announcement in early September stated that the game's North American release had been delayed until 31 October.[2] It was also announced that the game would be released on 10 November 2006 in Australia. Moreover, in Europe (Excluding the UK & Ireland) the game suffered another delay, from 3 November 2006, to 10 November 2006, the same as Australia.
PlayStation 2 port[edit]
On 7 February 2007 Rockstar Games announced plans for a PlayStation 2 port, released on 6 March. It was confirmed by Rockstar Games that the PlayStation 2 version of the game would be an almost straight port.[3] The port has improvements such as enhanced graphics (including the addition of bloom effects, enabled via a 'trails' option), draw distance, and performance as expected, but also includes a few new side activities that were not in the PSP release such as five new odd jobs, six additional unique jumps, five more rampages, and a new easter egg.
While other Grand Theft Auto ports have had extra features added (such as replays or custom soundtracks), this is the first port of any Grand Theft Auto game to include extra in-game content.
The PS2 version of Vice City Stories was announced as a digital release for the PlayStation 3 in 2012, as a PlayStation 2 Classics title,[4] and was released in April 2013 via the PlayStation Network.[5]
Reception[edit]
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Grand Theft Auto: Vice City Stories has received 'generally favorable' reviews from critics, according to review aggregatorMetacritic.[6]
The PlayStation 2 port of the game was criticised for having the same coding as the PSP version and for fixing very few issues and removing some things, but was praised for better lighting.[by whom?] As of 26 March 2008, Vice City Stories has sold 4.5 million copies according to Take-Two Interactive.[13]Hyper's Eliot Fish commends the game for using 'the slick veneer of the 1980s [and the] story is well integrated into missions'.[14]
The game's PlayStation Portable version received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[15] indicating sales of at least 300,000 copies in the United Kingdom.[16]
Accolades[edit]
- Received IGN's award for the best licensed soundtrack on PlayStation Portable in 2006.[17]
- Best Handheld Game - Golden Joystick Awards 2007.[18]
References[edit]
- ^'Welcome to the 80's - GTA Vice City - Red Balloons'. Vicecity.ucoz.net. Retrieved 20 August 2011.
- ^'News — Vice City Stories Delayed Globally — GTAPortable.com — GTA: Chinatown Wars, Vice City Stories and Liberty City Stories Info, News, Cheats, Hints, Tips and many more!'. Gtaportable.com. Retrieved 27 October 2008.
- ^Rob Purchese (15 February 2007). 'Vice City Stories PS2 details News // PS2 /// Eurogamer — Games Reviews, News and More'. Eurogamer.net. Retrieved 27 October 2008.
- ^[1]
- ^R*Y (30 March 2013). 'Liberty City Stories and Vice City Stories Coming to PSN Next Week'. Rockstar Games. Retrieved 1 April 2013.
- ^ ab'Grand Theft Auto: Vice City Stories for PSP Reviews'. Metacritic. CBS Interactive. Retrieved 9 March 2010.
- ^'Grand Theft Auto: Vice City Stories for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2019.
- ^Ford, Greg (31 October 2006). 'GTA: Vice City Stories Review for PSP from'. 1UP.com. Retrieved 20 August 2011.
- ^Tom Bramwell (2 November 2006). 'Grand Theft Auto: Vice City Stories'. Eurogamer.net. Retrieved 20 August 2011.
- ^McShea, Tom (8 March 2010). 'Grand Theft Auto: Vice City Stories Review'. GameSpot. Retrieved 8 March 2010.
- ^Roper, Chris (30 October 2006). 'Grand Theft Auto: Vice City Stories Review'. IGN. Ziff Davis. Retrieved 13 February 2019.
- ^Roper, Chris (6 March 2007). 'Grand Theft Auto: Vice City Stories Review'. IGN. Ziff Davis. Retrieved 13 February 2019.
- ^'Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer'(PDF). Take-Two Interactive Software, Inc. 26 March 2008. p. 12. Archived from the original(PDF) on 8 April 2008. Retrieved 1 April 2008.
- ^Fish, Eliot (December 2006). 'GTA: Vice City Stories'. Hyper. Next Media (158): 82. ISSN1320-7458.
- ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
- ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on 18 September 2017.
- ^'IGN Presents the History of Awesome: 2006'. IGN. Retrieved 27 October 2008.
- ^'Gears of War wins Joystick awards'. BBC News. 26 October 2007. Retrieved 23 November 2008.
External links[edit]
Wikiquote has quotations related to: Grand Theft Auto: Vice City Stories |
Grand Theft Auto Vice City Stories Cheats
It'd be very easy to saddle up on my gigantic building-straddling horse and fire rockets down at Rockstar for the bloodless cash-in exercise that is Grand Theft Auto: Vice City Stories. Five and a half years (and five games) down the line, and barely a technical improvement worth a damn. This is a game that's not only showing its age, but begging for loose change.
It's also quite reasonable to take a more forgiving view of the return of an old friend. This is, after all, a reworking of one of our all-time favourite games, released at a tempting price. Sure, it unapologetically recycles the Vice City environments, but spruces it up with 59 new missions, a fresh storyline to work through, new characters to meet, and includes probably the finest soundtrack ever to grace a videogame. What's not to like?
I guess the answer to that is simple: Rockstar has been stubbornly resistant to change. Back in 2001 and 2002 when free-roaming sandbox games were revolutionary, we could forgive slightly dodgy combat, an unhelpful camera system and downright annoying inability to checkpoint progress or autosave after a successful mission. The rest of the game was so breathtakingly fresh and ambitious compared to what was out there that such issues were somewhat glossed over.
Competition time
Trucos Para Grand Theft Auto Vice City Stories
But in early 2007, Rockstar has some serious competition to contend with, and even some of the lesser contenders have managed to fix all of the problems we've just mentioned. Take your pick: The Godfather, Saints Row, Mercenaries, Scarface, Crackdown. They might not have the personality of the GTA games, but they all do the gameplay basics far better now, and going back to The Way Things Were is a horribly jarring experience.
Claves De Grand Theft Auto Vice City Stories
Although it's fair to say that playing Vice City Stories on a PS2 is a slightly more pleasurable experience than on the PSP, the controls still feel hobbled in many of the areas that matter. The on-foot controls feel disappointingly out of touch with what we'd expect from a modern videogame, with an unforgivably rubbish auto aim system that routinely gets you into trouble. If it's not merrily targeting innocents whenever you hit R1, it's yanking the camera behind you to follow someone entirely irrelevant to what's going on. Taking manual aim might be the solution, if it weren't such a complete faff to do so. Name another game that makes you auto target with R1 first and then requires you to click down L3? It's beyond horrible. And worse still, even when you do manage to activate manual aim, the glacial pace at which the reticule moves across the screen renders it completely redundant when four Cholo goons are charging at you with bats. All Rockstar had to do was implement a standard two stick manual aiming system by default, with R1 for lock on like everyone else and the whole game improves in an instant.
Also, exactly how hard can it be to checkpoint progress mid-mission, or auto save after finishing one, or let you simply retry a failed mission? To force the player to laboriously waste ages driving back to a safe house to save a game is bad enough. But to make players go through the same bits of a mission over and over (and often over and over and over and over) again when all you need to do is that final annoyingly tough bit is just a bloody minded, thoughtless game design choice in 2007. We've come to expect games to checkpoint since well before even GTA III came out, so for Rockstar to expect us to put up with it these days is asking a lot. It's like this generation's equivalent of the one-hit-kill, and there's no place for it in such a high profile game.
Faces of Wart
And so, if your love of GTA knows no bounds and you can still tolerate such fundamental issues, then you'd still expect the pros to outweigh the cons. We came to this really expecting to love it, warts and all, but didn't quite appreciate how many of the little things would annoy me. Yet, even when you force yourself to grind your way through the missions, it's hard not feel disappointed at the general dip in quality on show in most other areas of the game. Not only do many (most?) of the missions lack flair, but the characters and storyline woven into the action feels uninspired compared with previous GTAs. In the past, GTA could charm us into submission with the kind of top notch voice work and razor sharp writing that, frankly, embarrassed other games by comparison. Vice City Stories, though, feels like a bad cover version, full of grotesque caricatures with grudges that make little sense for you to get involved with. If they were funny, it would help, but they're mainly just objectionable idiots with annoying accents and bad lines.
GTA stories are hardly known for their plausibility, but Vic Vance's spiral into a life of criminal activities, gratuitous violence and wanton destruction feels like a petty join-the-dots exercise to get you to kill an awful lot of people for the sake of it. Kicking off in an army barrack on the western edge of the two islands, you're drawn into running errands for money that soon get you kicked out. From there, the kind of missions on offer just descend into GTA cliché: mass murdering rampages and tiresome fetch quests simply because some disfunctional low-life said so.
One mission midway through just summed up the pointlessness of it all for me: a woman tells you that she has employed some heavies to bump off a welfare officer - so you're basically tasked with bumping them off to solve the problem. Hey, how about just telling them that it's all been a terrible mistake and not to bother? There's no real sense of purpose for furthering your criminal career because it inevitably results in more of these idiots coming out of the woodwork to give you more cut and paste missions.
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